Authentic Student Assessment Through Digital Technologies
This project aimed to identify different forms of assessment, and how they can be redefined in a digital classroom. It also aimed to increase teacher efficacy by deepening their understanding of assessment, while building their capacity to do so.
Pedagogical Documentation in ELD Classrooms
Using pedagogical documentation, portfolios and collaboration to support language and literacy acquisition, inclusion, and reflection in the secondary ELD (English Literacy Development) classroom.
Keyword(s):eld, literacy, pedagogical documentation
Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
Keyword(s):inquiry, interdisciplinary, minecraft education edition
Capturing the Process of Healthy Active Living Education Learners Making Their Thinking Visible
To foster a culture of thinking in Healthy Active Living Education classes by implementing Visible Thinking approaches into our pedagogical practices using technology to collect evidence of understanding through observation, conversation and product.
Exploring the Use of Google Tech Tools to Support Interactive Learning Opportunities and Quality Assessment Within the Learning Environment
Integrating innovative technological tools within our teaching practice to benefit and streamline the delivery of lessons and assessment in order to improve the efficiency of learning.