Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
Keyword(s):inquiry, interdisciplinary, minecraft education edition
Keepers of the Land 2.0
To use outdoor education as a means to foster an appreciation for and develop a greater understanding of the First Nations, Métis and Inuit people’s culture, way of life (past/present) and traditional teachings as the original keepers of the land.
Using 3D and VR Technology to Enhance Social Studies and Historical Inquiry
This project explored the use of augmented and virtual reality in grades 6-8 including the use of 3D images and 360° photographs, HP Reveal and CoSpaces Edu to create virtual spaces, and the creation of an augmented reality sandbox.
Keyword(s):augmented reality, geography, history, inquiry, virtual reality
Student Success Through the Development of Self-Awareness and Self-Regulation Skills
“The Well-Being Project” provides students with a strong foundation for emotional health that focuses on the identification of emotions in oneself and others, and identifies and implements useful strategies for self-regulation and resiliency.
Keyword(s):emotional health, resiliency, self-regulation, stuart shanker, zones of regulation
Examining Literacy Through a Health and Wellness Lens
We wanted to enrich reading/writing to teach health, wellness & well-being – and an inclusive support model for special education students. Results shown as Achievement, Equity & Well-Being to address the needs of the whole child – not just literacy.
Keyword(s):special education, well being, wellness