Grade 11 Environmental Science – Improving the Experiential Experience and Exploring the Development of an Action-Based/Authentic Final Evaluation
This project involved collaboration between multiple schools in the HDSB in order to develop more experiential and action-based activities (including an authentic final task) for students in the Grade 11 environmental science course.
Keyword(s):action-based, authentic, collaboration, environmental, experiential
Achieving Well-Being and Success Through Self-Regulation
This project helped students develop skills and methods for managing their emotions (stress and anxiety), behaviours, thoughts, attention and focus as a way of improving academic achievement and success, personal well-being, and self-regulation.
Keyword(s):meditation, mindfulness, self-regulation, success and achievement, well being
Learning to Talk the Talk – Developing Oral Communication Skills in the Intermediate Grades
Our aim was to develop teaching strategies that encourage and broaden speaking and listening strategies within our student learners. We created a comfortable, safe environment where students were willing to take risks with oral communication.
Keyword(s):growth mindset, participation, risk-taking, self-assessment
Build Attention, Self-Regulation and Empathy Through Mindfulness Practice
This report outlines a series of activities, practices and reflections on the impact and benefits of “Mindfulness” in schools and classrooms and how the practices of mindfulness can be used to enhance student and teacher well-being and performance.
Keyword(s):meditation, mental health, mindfulness, self-regulation, well being
Creating STEAM Activities to Engage Learners in Mathematical Thinking and Problem-Solving
An exploration of how technology can be embedded into mathematics with a collaborative inquiry approach. This project will develop inquiry, problem-solving and critical thinking skills by using technology as a part of programming and assessment.
Keyword(s):creative thinking, critical thinking, mathematics, steam, technology