STREAM: Adding Rigour to STEAM
Adding rigor to STEAM to make STREAM. STEAM has become increasingly popular over the past few years with a lot of emphasis on creating design tasks that are current, innovative and relevant. Our investigation seeks to add rigour to maximize learning.
Keyword(s):inquiry, integrated learning, maker space, steam, stem
Using 3D and VR Technology to Enhance Social Studies and Historical Inquiry
This project explored the use of augmented and virtual reality in grades 6-8 including the use of 3D images and 360° photographs, HP Reveal and CoSpaces Edu to create virtual spaces, and the creation of an augmented reality sandbox.
Keyword(s):augmented reality, geography, history, inquiry, virtual reality
Naturalization of Outdoor Play Space
Outdoor play to support learning in FDK.
Keyword(s):fdk, kindergarten, outdoor play
Using STEM (Lego Robotics EV3) to Increase Student Engagement with Students with a Mild Intellectual Disability
By using Lego Robotics EV3 kits, this project aims to increase student engagement in a special education classroom through student inquiry and project-based learning.
Keyword(s):ev3, lego robotics, special education, student engagement, student inquiry
Listening to Student Voices on Identity Safety