Empowering Young Modern Learners to Read
This project looked at the connection between reading engagement and reading improvement. We hypothesized that if students could find more success with reading through the use of technology, then their enjoyment and skill level would improve.
Keyword(s):primary students, reading engagement, technology
Dragon STEAM Lab
Design a Makerspace that promotes deep learning and inspires curiosity, creativity and collaborative problem-solving. We want to empower all learners and allow them to take risks, embrace challenges and dream big without fear of failure.
Keyword(s):creativity, design challenges, makerspace, steam, team planning
Using HyperDocs as a Tool to Engage Mathematical Thinking in French Immersion
Cross-strand math lessons for French Immersion students using the HyperDocs lesson design and GAFE. Our Grade 5 and 6 math expectations are inquiry-based, allowing students to access the curriculum at different entry points.
Keyword(s):french immersion, gafe, hyperdocs, inquiry, mathematics
Build Attention, Self-Regulation and Empathy Through Mindfulness Practice
This report outlines a series of activities, practices and reflections on the impact and benefits of “Mindfulness” in schools and classrooms and how the practices of mindfulness can be used to enhance student and teacher well-being and performance.
Keyword(s):meditation, mental health, mindfulness, self-regulation, well being
Creating STEAM Activities to Engage Learners in Mathematical Thinking and Problem-Solving
An exploration of how technology can be embedded into mathematics with a collaborative inquiry approach. This project will develop inquiry, problem-solving and critical thinking skills by using technology as a part of programming and assessment.
Keyword(s):creative thinking, critical thinking, mathematics, steam, technology