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January 2016 25 Events 1 2 3 4 5

Thursday, January 14

English (Intermediate ABQ) (OISE) (partially online)

This course provides the teacher with opportunities to explore a wide variety of current learning, teaching and assessment strategies and to learn and apply the skills to develop an English and Language Arts program that will engage the adolescent learner. Candidates will examine current theory and practice which helps to support adolescents for the challenges …

Health and Physical Education, Primary & Junior, Part 2 AQ (OISE) (partially online)

The Health and Physical Education Additional Qualification Part 2 Course will give all participants an opportunity to further explore the fundamental principles in HPE. A focus on Teaching Games for Understanding (TGfU) will be the vehicle used to reach the curricular expectations. Through a variety of instructional assessment and evaluation strategies, participants will be provided …

Monday, January 18

Web-Based Learning Tools

Would you like to add to your arsenal of online tools? Are you looking for free and easy to use technology to enhance your teaching and engage your students? This session focuses on the sharing and exploring of a variety of web-based learning tools that any teacher can use and integrate into their pedagogy and …

Tuesday, January 19

Harness the Power of Google Docs for Beginners

What is Google Docs? How can you use it in your K-8 classroom? Learn to create and edit web-based documents online and access them from anywhere and at anytime. In this session, participants will learn to share and collaborate on documents, use voice text, research for creative-commons images, provide students with real-time descriptive feedback, and …

Wednesday, January 20

Creative Commons and Copyright

Do you wonder how to help your students learn to be digital citizens? This session investigates the various considerations of copyright and creative commons in the classroom. Participants will spend time looking at practical tips for sourcing images and media with students of all ages using a wide variety of devices. Participants will also investigate why media creators and …